100 Hours of Play Prevents 10,000 Hours of Failure.
Data analysts read metrics. NOVASMC designs perception.
Core Concept — Experiential Evidence (E²)
Data tells the what. Experiential Evidence (E²) reveals the why.
Four Experiential Cohorts live your game for a segmented 100 hours, capturing emotional inflection points and the moments where motivation dies.
Every signal is verified through our proprietary Structural MRI and Value Optimization Compass, then converted into an Architectural Blueprint.
We deliver maximum impact with minimum intervention.
Instant Credibility
Identified the true driver of a sudden retention slide that metrics could not explain; neutralized community negativity by strategically recalibrating information exposure
Reframed P2W to P2F perception; purchase resistance stabilized and dissatisfaction mitigated across cohorts
Detected early economic inflation; protected asset value by designing guaranteed acquisition paths through event orchestration
*Detailed figures are shared under NDA in session.